Questions that arose due to the game’s pedigree.ĭescribing Diablo II as iconic isn’t merely a random descriptor, it’s a seminal release that not only helped define a genre but laid the groundwork for a future where loot, real-time action, player progression, and things like builds and weapons and character classes became ubiquitous.ĭescribing Diablo II as iconic isn’t merely a random descriptor, it’s a seminal release that not only helped define a genre but laid the groundwork for a future where loot, real-time action, player progression, and things like builds and weapons and character classes became as ubiquitous as military shooters that focused on gruff soldiers with assault rifles. Would the 2D sprite-based visuals of Diablo II be given the 4K makeover ala StarCraft: Remastered, or would it be more of a built-from-the-ground-up remake with new visuals and perhaps reimagined content too. When rumours began to pop up that Blizzard were actively working on or toying with the idea of bringing back the iconic action-RPG - many began to wonder exactly what that might look like. Which sees the Y2K hit from Blizzard North find its way to modern consoles and PC hardware later this year. In fact it’s often cause for celebration. Like an archaeological find discovered in the dunes of an unkempt garage, or simply a means to re-introduce a classic to a new audience, the idea of a remaster is never a bad thing in and of itself. This of course can dictate the potential response from fans and the wider community - especially when dealing with games that are brought back from an era where displays were as hefty, thick, and non-HD as the baggy pants and jeans people were wearing at the time. The remastered release of a game covers such a wide spectrum that it can go from looking like a simple re-release in one example to a borderline remake in another.
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